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The DualShock, as well as its following designs, also includes a direction pad, Start and Select button, and four face buttons with labelling first introduced on the original PlayStation controller using simple geometric shapes: a green triangle, a red circle, a blue cross, and a pink square (, ,, ) The controller's designer Teiyu Goto had intended the circle and cross to represent "yes" and "no" respectively as common in Japanese culture, and thus typically used for "confirm" and "cancel" in most PlayStation games respectively, and placed similarly to the A and B buttons on the Super Famicom controller which had similar functions, while the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus. The Dual Analog controller also has an additional mode accessible by pressing the "Analog" button that provides compatibility with the PlayStation Analog Joystick which results in the analog indicator light turning green instead of red this feature was removed in the DualShock. Other differences between Dual Analog and the DualShock include the longer grips/handles and slightly larger L2/R2 buttons. Unlike the earlier controller, the DualShock's analog sticks feature textured rubber grips rather than the smooth plastic tips with recessed grooves found on the Dual Analog controller. The DualShock, like its predecessor the Dual Analog controller, has two analog sticks. The rumble feature of the DualShock is similar to that of the first edition of the Japanese Dual Analog Controller, a feature that was removed shortly after that controller was released. The Rumble Pak uses battery power for the vibration function but all corded varieties of the DualShock use power supplied by the PlayStation. The DualShock differs from the Nintendo 64's Rumble Pak in this respect as the Rumble Pak only uses a single motor. These motors are housed within the handles of the controller, with the left one being larger and more powerful than the one on the right, so as to allow for varying levels of vibration. Its name derives from its use of two (dual) vibration motors (shock). The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks.